When you're in the middle of it, use disengage. When death and decay spawns and you're close to the edge, strafe out of it. Feign death when you get add aggro and resume dps on the boss. Usually I open with my regular burst on the boss, but instead of the Chimera Shot > Aimed Shot > Chimera Shot > Aimed Shot combo with readiness, I replace that last aimed shot with a multi shot on the adds, because they spawn by that time. Use Hunter's Mark to check that the pillars aren't LOS-ing you from the boss. Instead of standing in the middle of the platform below the stairs, stand a little to one of the sides. There is a sweet spot in P1 where you're in range of the boss, and are able to almost immediately attack the adds when they spawn. Not that she should give you much trouble. In my experience, the latter works a lot better for personal dps most of the time, with a little luck.Ī bit more interesting than the boss before her. You can stand just at the edge of the your deadzone where if you get spiked, you can be assured that a lot of incidental aoe from the melee is gonna quickly free you (which also means you raid gets to stay on the boss longer), or you can stand some distance out, where it'd be more inconvenient to get you if you're spiked, but you don't have to move for the flames nearly as much. Where to position yourself comes down to subjective preference. This is when you disengage away like a boss and resume your DPS with minimal downtime. At some point during bonestorm the boss might come charging right into your face, rendering you unable to dps. Positioning yourself a fair distance away from the walls gives you more room to maneuver in those times where it looks like the flames are everywhere. On Faction Champs, for instance, this is my 2nd highest source of damage by a good margin. People tend to underestimate Multi-Shot a lot, but in fights where you consistently get to spam it in place of Aimed Shot, it ends up contributing even more DPS than Chimera Shot. It's free extra dps when your multi shots land on those bone spikes, and you look like less of a scumbag when recount shows that not 100% of your damage is on the boss. If you see the boss about to cast bone spike and you have aimed shot coming up soon, do a multi shot instead. If you're one of those recount heroes and insist on getting off that last steady shot before moving, at least make sure you have lock healthstones keybound. The flames ****ing hurt on heroic, so moving out of them should be a priority. So if you have flames coming up really soon, it's worth delaying aimed shot by 2-3 seconds to use it while moving out of the flames. It takes about the duration of a gcd to move out of flames. Not a lot here will significantly affect your performance, aside from bone spikes. Pretty straightforward fight for the most part.
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